Intelligent User Interfaces – HCI meets AI

Summer Term 2018 > Start Monday, March, 5, 2018, 14:00 IDEG 134 Seminarraum Inffeldgasse 16c – Graz

Intelligent User Interfaces: Towards Explainable AI

See here a short (6 min) Youtube Video on explainable AI

Artificial Intelligence (AI) and Machine Learning (ML) provides ongoing successes, e.g. in game playing (Watson Jeopardy, AlphaGo, …) and there are plenty of AI/ML capabilities for a wide variety of tasks (recommender systems, speech recognition, autonomous driving). The advances expect to provide autonomous systems which can perceive, learn, decide – similar as we humans do. Particularly modern deep learning approaches hold great premises. A huge motivation for us in continuing to study interactive Machine Learning (iML) [1] – with a human in the loop [2] (see our project page) is that modern deep learning models are often considered to be “black-boxes” [3]. Such models have no explicit declarative knowledge representation, hence have difficulty in generating the required explanatory structures – which considerably limits the achievement of their full potential [4]. Even if we understand the mathematical theories behind the machine model it is still complicated to get insight into the internal working of such models, hence are lacking transparency. In safety critical systems and domains (e.g. in health) we may raise the question: “Can we trust these results?”

In fact: “Can we explain how and why a result was achieved?” A classic example is the question “Which objects are similar?”, but an even more interesting question would be to answer “Why are those objects similar?”

We believe that there is growing demand in machine learning approaches, which are not only well performing, but transparent, interpretable and trustworthy. We are currently working on methods and models to reenact the machine decision-making process, to reproduce and to comprehend the learning and knowledge extraction process. This is important, because for decision support it is necessary to understand the causality of learned representations [5], [6]. If human intelligence is complemented by machine learning and at least in some cases even overruled, humans must still be able to understand, and most of all to be able to interactively influence the machine decision process. This needs context awareness and sensemaking to close the gap between human thinking and machine “thinking”.

All this needs novel intelligent user interfaces enabling explainable AI which supports that a user can understand why the machine come up with a particular decision. This needs interaction with the algorithm and to visualize the underlying explanatory factors for sensemaking.

706-046-Summer-2018-03-05 and info for TUGroSim

AK-HCI-2018 Miniprojects

In this course we will work on mini-projects from diverse projects, e.g. the digital pathology project.
Last updated by A.Holzinger 06.03.2018, 08:00 CET

Human-Computer Interaction meets Artificial Intelligence

[AK HCI, 16S, 706.046, 3 VU, 4,5 ECTS > TUG-Online]HCI-meets-Artificial-Intelligence-AK

Intelligent User Interfaces (IUI) is where the Human-computer interaction (HCI) meet Artificial Intelligence (AI), often defined as the design of intelligent agents – the core essence in Machine Learning (ML). In interactive Machine Learning (iML) this agents can also be humans:

Holzinger, A. 2016. Interactive Machine Learning for Health Informatics: When do we need the human-in-the-loop? Springer Brain Informatics (BRIN), 3, (2), 119-131, doi:10.1007/s40708-016-0042-6.

Holzinger, A. 2016. Interactive Machine Learning (iML). Informatik Spektrum, 39, (1), 64-68, doi:10.1007/s00287-015-0941-6.

Holzinger, A., Plass, M., Holzinger, K., Crisan, G.C., Pintea, C.-M. & Palade, V. 2017. A glass-box interactive machine learning approach for solving NP-hard problems with the human-in-the-loop. arXiv:1708.01104.

In this practically oriented course, Software Engineering is seen as dynamic, interactive and cooperative process which facilitate an optimal mixture of standardization and tailor-made solutions.

Previous knowledge expected

Interest in experimental Software Engineering in the sense of:
Science is to test crazy ideas – Engineering is to put these ideas into Business.

Interest in cross-disciplinary work, particularly in the HCI-KDD approach: Many novel discoveries and insights are found at the intersection of two domains, see: A. Holzinger, “Human–Computer Interaction and Knowledge Discovery (HCI-KDD): What is the benefit of bringing those two fields to work together?“, in Multidisciplinary Research and Practice for Information Systems, Springer Lecture Notes in Computer Science LNCS 8127, A. Cuzzocrea, C. Kittl, D. E. Simos, E. Weippl, and L. Xu, Eds., Heidelberg, Berlin, New York: Springer, 2013, pp. 319-328.  [DOI] [Download pdf]

Objective

After successful completion of this course:

  • Students are autonomously able to apply a selection of the most important scientific HCI methods and practical methods of UE
  • Students understand the most essential problems which End-Users are faced in our modern, complex and dynamic environment
  • Students are able to apply the most important experimental designs
  • Students learn to deal with the problems in modern user interface design
  • Students are able to conduct elementary research experiments and carry out solid evaluations in HCI research
Grading

1. One scientific paper per group (50 %)
2. Project presentations during the semester – EVERY student of a group has to present one part of the work! (50%)

To contervail arguing against paper writing, please have a look at this from a Harvard Master (!) course:

A sample from a Harvard Master course

Schedule

Basically this VU is a very practice-led course, and therefore the majority of the work will take place at home or in the field (field work with end-users). The room is reserved from 14:00 to 18:00, but that does not mean that we always need the full time! (Room IDEG134, Inffeldgasse 16c). Please make sure you are on time that day, as we will be presenting the projects (first come, first served!).

DateTimeRoomAgenda
Mo 05.03.201814:00 –IDEG13401 Introduction and presentation of cool mini-projects by the tutors
Mo 12.03.201814:00 –IDEG13402 Presenting the mini-project goals by the groups – to ensure mutual understanding
Mo 16.04.2018
14:00 –IDEG13403 Progress Meeting – presenting the mini project status
Mo 14.05.201814:00 –IDEG13404 Progress Report presentation – mid term review
Mo 11.06.201814:00 –IDEG13405 Mini Conference – final presentation
General guidelines for the scientific paper

Holzinger, A. (2010). Process Guide for Students for Interdisciplinary Work in Computer Science/Informatics. Second Edition. Norderstedt: BoD (128 pages, ISBN 978-3-8423-2457-2)

also available at Fachbibliothek Inffeldgasse.

Scientific paper templates

Please use the following templates for your scientific paper:

(new) A general LaTeX template can be found on overleaf > https://www.overleaf.com/4525628ngbpmv

Further information and templates available at: Springer Lecture Notes in Computer Science (LNCS)

Paper review template

Some pointers to interesting sources in intelligent HCI: